<aside> 👇🏽
I created this documentation to guide the design and interaction flow for Reality Reimagined, the XR music experience with Duran Duran. I defined how prompts, glitch effects, and particle behaviors should animate, while also outlining the visual and audio responses to user hand interactions. These references ensured the creative vision carried through clearly into Unity development.
</aside>
Expanded View
User FOV
Use this comp as a guide for the size of the prompts relative to the size of the DD logo
Placeholder for now--client may want to replace with Spaces logo
Duran Duran logo/experience title "glitches" in using chromatic aberration effect before displaying normally
Glitches out and fades using same effect